Code Name: Revolution

The New Yorker has a great profile on Shigeru Miyamoto, Nintendo’s creative visionary and “the father of modern video games.” For those who don’t recognize the name, Miyamoto is the creator of the original Super Mario Bros., the best-selling video game in the world. That is, until it was surpassed two years ago by another Miyamoto inspiration––Wii Sports. “Revolution” was the internal code name for the Wii, the first wireless motion-capture gaming console. He rarely gives interviews, which is why Nick Paumgarten, the article’s author says, “securing an audience with Miyamoto in Japan is a little like trying to rescue Princess Toadstool.”

From a disruptive thinking viewpoint, there are three important themes we can draw from the article:

1. Creative Connections
Inspiration for break-through ideas often happens in the periphery, in analogous but not necessarily related categories. Miyamoto’s experience with his family’s sheepdog sparked the idea for a game in which the player looks after a simulated pet. The idea for Pikmin, “a game featuring tiny creatures that have stalks protruding from their heads,” came to him while gardening. In Disrupt, I describe how Miyamoto’s insight for the Wii game controller came from the accelerometer chip that regulates the airbag in his car.
 


2. Creative Constraints
Disruptive thinkers thrive on unexpected constraints; they help them break away from cliché-thinking and look for alternative ideas. When Miyamoto first imagined the game Donkey Kong, “he had a scenario based on Popeye in mind, but Nintendo was unable to secure the rights, so he invented a new set of characters.” And Mario, perhaps the most recognizable game character in the world, got his famous mustache and red hat to “hide the fact that the engineers couldn’t yet do mouths or hair that moved.”
 


3. Creative Destruction
Since 1977, Miyamoto has been at the forefront of three paradigm shifts: the side-scrolling game (think Donkey Kong); the free-roaming 3-D game (think Legend of Zelda); and the motion-capture game (think Wii Sports). Radical change, in any business or industry, requires creative destruction, the need to fundamentally challenge the validity of your biggest achievements. This appears to have been Miyamoto’s goal from the start: “When I started working for the company… I wanted to destroy the styles that we ourselves had created.”

The key takeaway: disruptive innovation requires bold moves, even at the peak of your success.

 

 

 

Post new comment

The content of this field is kept private and will not be shown publicly.